Review: Saints Row (Xbox 360)
(This has to be the review with the most number of screenshots, I had fun simply taking these photos, the game is that fun.)
As one of Xbox 360′s early titles (2006), Volition’s Saints Row obviously had the advantage that Rockstar’s GTA IV was nowhere in sight (not even announced that year), but did Saints Row really need that advantage? If you ask me, I’d say it would do just fine even if GTA IV was released that same year.
The dev team that made Saints Row was apparently well aware of two things: 1) They couldn’t succeed by making a copycat of GTA (smart) and 2) Who says the GTA series is perfect as far as sandbox games go?
With confidence Volition gave us a healthy alternative to the dominating GTA titles. I played it when it came out, and found myself saying “Game quality-wise, this is at least on par with GTA: San Andreas (the latest in the series at the time). But personal enjoyment level-wise, this game is wayyy beyond GTA on my scale.”

















