Posts Tagged ‘ Xbox 360

Review: Saints Row (Xbox 360)

(This has to be the review with the most number of screenshots, I had fun simply taking these photos, the game is that fun.)

As one of Xbox 360′s early titles (2006), Volition’s Saints Row obviously had the advantage that Rockstar’s GTA IV was nowhere in sight (not even announced that year), but did Saints Row really need that advantage? If you ask me, I’d say it would do just fine even if GTA IV was released that same year.

The dev team that made Saints Row was apparently well aware of two things: 1) They couldn’t succeed by making a copycat of GTA (smart) and 2) Who says the GTA series is perfect as far as sandbox games go?

With confidence Volition gave us a healthy alternative to the dominating GTA titles. I played it when it came out, and found myself saying “Game quality-wise, this is at least on par with GTA: San Andreas (the latest in the series at the time). But personal enjoyment level-wise, this game is wayyy beyond GTA on my scale.”

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Review: Gears of War (Xbox 360)

The Unreal Engine has defined first person shooting (FPS from here on) genre standards for the longest time, thanks to games that were built on the engine such as Counter Strike, Half Life and Team Fortress. As games like Call of Duty and Medal of Honor came out in attempt to challenge the multiplayer FPS throne, Epic Games answers with their first title developed in the then brand new Unreal Engine 3. This game is Gears of War (Gears from here on), an original Xbox 360 exclusive title. The reception – not only did Gears raise the bar on the level of quality and details visually, but also introduced an entirely new gameplay concept that no copycats have been able to successfully duplicate.

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Review: Bionic Commando (Xbox 360)

One of the high points of my early gaming years was on my cousin’s Famicom (FC), or NES for you North Americans.

I love action games, I played Super Mario Bros and thought that it’s cool, yet a little bit “vanilla”. Now “Double Dragon” and “Contra”, they involved people getting punched or shot in the face point blank, and better refined my definition of what a decent side scroller should be.

And then along came Capcom’s “Bionic Commando”, with a way cooler title name for the Japanese release – ヒットラーの復活 トップシークレット, translates to “The Resurrection of Hitler: Top Secret”. There’s no debate that this title won’t fly in the Americas and Europe, so all instances of the Nazi/Swastikas/Hitler are gone in the US version. Read more

Review: NBA 2K11 (Xbox 360)

Perfect timing for the 2011 Los Angeles NBA All Star game, I look forward to watching this in a couple hours. I also dedicate this review to Mr. Michael Jordan, who just turned 48 on the 17th of this month.

This is probably one of the biggest mysteries of sports video games history – How come none of the officially licensed NBA games (meaning games like “Jordan and Bird (MS-DOS)” and “Space Jam (PS/SS)” don’t count) ever featured Michael Jordan in the Chicago Bulls roster?

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Review: Kameo (Xbox 360)

A blast from the past! Sorry to disappoint if you think I only write reviews for new games because I’m planning to write a review on each of the games I own. And if you’ve been following this blog you’d know that I have cut back on buying new games for the past months now. Oh and I lied, if you think Kameo is “a blast from the past” as far as my reviews go, you’re in for a surprise (Hint: Check out my updated games list, new lists include Sega MD/NES).

Anyway, let’s look at this 2005 game that may be found in the $5 bin in your local Thrift store.

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Mass Inflation: Collector’s Edition

In November 2007, Mass Effect was released worldwide. A collector’s steel box edition was made in small quantities and available for online pre-orders only at certain retailers, as well as on shelf in selected stores in Europe.

Now this right here is a copy of the collector’s edition of Mass Effect sitting on my shelf of games.

Correction – this right here is an opened copy of the collector’s edition of Mass Effect sitting on my shelf of games.

Question: How much in value has this version of the game gone up over the mere 3 years of release?

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Review: NBA JAM (Xbox 360)

Originally came out in 1993 in practically every arcade in North America, NBA JAM is the first ever (and probably the last) arcade game cabinet to have earned $1 billion dollars, one quarter at a time.

Featuring two versus two style full-court gameplay, people love NBA JAM because none of the official NBA rules apply in this game. Be it out of bounds, fouling or 3-in-the-key, expect to go all out and do whatever it takes to gain points, with the only exception of goal-tending. Even the laws of physics don’t apply in the world of JAM, expect to see players fly above the hoop, do a 720 degree spin and end with a reverse dunk.

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Limited edition Xbox 360 “monochrome” controller with redesigned D-pad

今年十一月, 微軟推出了一款北美地區限定版無線手製套裝 (link). 特點主要有兩個: 一是用色方面只使用黑白灰色調, 二是手製配有改良版十字制, 用家只需稍作調教就可把D-pad從平常的八方向轉成任天堂慣用的四方向.

我從PS2年代開始已經沒有買額外控制器的習慣, 原因是絕少機會會有人到我家來玩. 但是這個限定版我打從第一次看見宣傳就已經決定要入手, 原因是monochrome色調實在太好看了. 我明白四個face buttons用了四種對比分明的顏色是為了方便分辨, 但代價就是看起來不太成熟的感覺. 超任我也是偏愛北美版的手製:

(上為北美版, 下為亞洲版)

(套裝包括手製, 充電電池包, usb充電線)

至於那個改良版D-pad, 對我來說則用處不大.

(左為四方向模式, 把D-pad往逆時針方向轉九十度就成了右圖的八方向模式)

微軟Xbox 360發言人Major Nelson的介紹影片:

(其實我買了兩套, 沒辦法, 今次真是「開正我果瓣」)

開發機簡介 – Xbox360篇

好友占占曾對我說, 希望我能在523講多點有關遊戲開發的大小事情. 「血淚史」就談不上了(可況事業在這個階段, 「血淚」要成為「史」還有一段時間呢 :P), 但的確在上班之後, 有很多東西是連在Art Institute讀遊戲開發都學不到的. 各大機種的開發專用機就是一個好例子. 一來它們訂價不便宜(PS3剛推出時一台dev kit要賣美金五位數字), 二來也不是說有錢就買得到(ebay上面二手的不算), 畢竟主機的公司也需要知道什麼人在開發該機器的軟件, 軟件內容是什麼等等.

先說我使用經驗最多的360吧, 我從做part time時已經主要在這個平台做測試的工作, 其間有些日子也會在不自願的情況下轉到PS3去.

Xbox360開發機有分兩種, programmer專用的dev kit還有比較普遍也比較便宜的test kit. 我的經驗主要在test kit方面, 所以對dev kit的特點也不能說得太清楚. 很多人在雜誌看到360的開發機圖片, 大部份應該都是dev kit. 原因是test kits很多時候外表是與retail版沒兩樣. 當然開機後進入了開發OS這點是最大不同, 但雜誌很少會公開這些畫面.

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Work and Play (Week of 1/11)

上一次的Work and Play是在上年九月寫的.. 所以說這個blog人流少得可憐我也沒有投訴的份兒.

由於搬屋的關係, 當有時間和精神開機的時候都不免要用幾分鐘思考一下自己最想玩哪隻遊戲 – 時間實在太寶貴了! 經統計後發現, 從十一月起開動過的遊戲一隻手可以數盡:

Silent Hill Origins (PSP)

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