Posts Tagged ‘ review

Review: Saints Row (Xbox 360)

(This has to be the review with the most number of screenshots, I had fun simply taking these photos, the game is that fun.)

As one of Xbox 360′s early titles (2006), Volition’s Saints Row obviously had the advantage that Rockstar’s GTA IV was nowhere in sight (not even announced that year), but did Saints Row really need that advantage? If you ask me, I’d say it would do just fine even if GTA IV was released that same year.

The dev team that made Saints Row was apparently well aware of two things: 1) They couldn’t succeed by making a copycat of GTA (smart) and 2) Who says the GTA series is perfect as far as sandbox games go?

With confidence Volition gave us a healthy alternative to the dominating GTA titles. I played it when it came out, and found myself saying “Game quality-wise, this is at least on par with GTA: San Andreas (the latest in the series at the time). But personal enjoyment level-wise, this game is wayyy beyond GTA on my scale.”

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Review: Gears of War (Xbox 360)

The Unreal Engine has defined first person shooting (FPS from here on) genre standards for the longest time, thanks to games that were built on the engine such as Counter Strike, Half Life and Team Fortress. As games like Call of Duty and Medal of Honor came out in attempt to challenge the multiplayer FPS throne, Epic Games answers with their first title developed in the then brand new Unreal Engine 3. This game is Gears of War (Gears from here on), an original Xbox 360 exclusive title. The reception – not only did Gears raise the bar on the level of quality and details visually, but also introduced an entirely new gameplay concept that no copycats have been able to successfully duplicate.

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Review: Star Wars Rogue Leader II: Rogue Squadron (GC)

I remember very vividly the launch of the Nintendo Game Cube (GC from here on). It was my first console launch since me and my family moved to Canada from Hong Kong. Before coming here, I would read online or in Hong Kong game magazines about the hype, the elaborate marketing prior to a new console’s launch, and the midnight line-ups for the launch. And for someone growing up in Hong Kong, this was all new to me (Which is odd, because in Japan these things are common to, mostly likely because there is a budget for these things over there. In Hong Kong, there’s no such thing as a “midnight launch” for consoles, not to mention for games.. until recent years).

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Review: The Godfather (PC)

New York, 1945.

A young couple chat on the streets of Little Italy, a nearby store explodes and killing the couple. The man from the couple works for the Corleone family, and he promised his girl that he is going to take care of some troubled kid who is getting his ass beat in a back alley. That is pretty much the premise of The Godfather: The Game, sorry if I missed or remembered wrong on the details, I could not bring my full attention to the 2006 low res pre-rendered FMV sequence.

Anyway, not much of an opening I know. Especially got a game adapted from one of the most popular movies of all time. But this is a story about a guy who starts off as a no-name runner doing Fedex runs for the mob family, eventually climbs his way up to the Don of NYC. You cannot argue with this plot – If you’ve watched The Godfather II you’d know that’s how the Don became the Don.

For most people, the fact that this is a movie-based game already sets an alarm, and the fact that it is a GTA-style sandbox game quickly sets another alarm. But read on to find out why this game deserves your attention.

Keep in mind that this review is written based on a playthrough on the PC version of the game, The Godfather: The Game is also available on Xbox, Xbox 360, PS3 and PSP.

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Review: Nintendo 3DS + Pilotwings Resort

When the Nintendo 3DS was first announced at last year’s E3 (Nintendo seems to have a tendency to do their major announcements there, probably again this year), 3D movies were beginning to populate theaters thanks to the success of Avatar, and 3D TVs weren’t very heavily advertised, due to their steep prices. So it was understandable that gamers didn’t want to believe that Nintendo’s next portable console would be what seems like yet another upgrade on the existing DS – We already bought the original DS, DS Lite, DSi, DSiXL (and that is not counting all the special editions), do we really want to buy the same console for the fifth time, at the price of $249.99?

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Review: Kabuki Warriors (Xbox)

From time to time in video game history, there were ideas that sounded great on paper, and the final products were just as fantastic as advertised. There were ideas that sounded really promising on paper, but came out being a turd.

(Great concept, even better execution)

(The guy who came up with the concept deserves an execution)

And then, there were the games that made people slowly turn their heads while massaging their temples ever since the day they were announced. No one ever understood who came up with these ideas, more importantly, who bank-rolled these projects. The end products, if they actually do get produced and put on shelves, did not change anybody’s mind – Kabuki Warriors is one of these games.

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Review: Mafia (Xbox)

 

Back in the day when the original Xbox was trying to knock PS2 off its throne of being the most popular console (and eventually failed), an internal competition within several titles of the then-new sandbox genre was heating up as well. Grand Theft Auto III by Rockstar Games was the champion and Mafia from Illusion Softworks(Now 2K Czech) was one of the challengers. Others include True Crime: Streets of LA and Simpsons: Hit and Run.

It has been a while since I finished Mafia, but I do remember it being quite an entertaining game. Strangely my instincts for picking games have always been steering me away from a lot of the mainstream titles, as a result I have never finished some of the classics such as GTA III, Kill Zone 2, God of War and much more. Mafia might have caused less damage to the undefeated GTA III than it desired, but I can say with confidence that if it wasn’t for Mafia, we wouldn’t be seeing other mob-themed sandbox genre games such as The Godfather and Scarface. I cannot comment on whether this was good news or not, unfortunately.

Mafia was original, it puts players in the time where the mob power was the largest in the city so it was a big deal, and the game definitely offered me something that GTA III didn’t (I didn’t finish the game, but I did get far enough to know this much).

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Review: Bionic Commando (Xbox 360)

One of the high points of my early gaming years was on my cousin’s Famicom (FC), or NES for you North Americans.

I love action games, I played Super Mario Bros and thought that it’s cool, yet a little bit “vanilla”. Now “Double Dragon” and “Contra”, they involved people getting punched or shot in the face point blank, and better refined my definition of what a decent side scroller should be.

And then along came Capcom’s “Bionic Commando”, with a way cooler title name for the Japanese release – ヒットラーの復活 トップシークレット, translates to “The Resurrection of Hitler: Top Secret”. There’s no debate that this title won’t fly in the Americas and Europe, so all instances of the Nazi/Swastikas/Hitler are gone in the US version. Read more

Review: NBA 2K11 (Xbox 360)

Perfect timing for the 2011 Los Angeles NBA All Star game, I look forward to watching this in a couple hours. I also dedicate this review to Mr. Michael Jordan, who just turned 48 on the 17th of this month.

This is probably one of the biggest mysteries of sports video games history – How come none of the officially licensed NBA games (meaning games like “Jordan and Bird (MS-DOS)” and “Space Jam (PS/SS)” don’t count) ever featured Michael Jordan in the Chicago Bulls roster?

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Review: Donald Land (NES/FC)

The time was 1988, not long after I was given my first game console – the Nintendo Entertainment System (NES, or the “Grey Machine” back in the day). Unlike most other kids who had a Famicom, the japanese version of the NES which was sold in import game stores, my parents bought mine at a local department store that sells the “localized version” of the system which was the NES, and game cartridges are the large, palm-sized ones as opposed to the Famicom ones which are half the size.

Stuck with my “Super Mario Brothers” that came with the console for forever because I lacked skills (or “lack” rather.. things haven’t changed that much over the years), I did not get a chance to try out some of the other titles that my friends/neighbors were playing at the time because they all played on the FC, the two types of cartridges were not interchangeable (until I learned about the honeybee converter much later on). One time I was invited to a neighbor’s home to play on her FC after school, she’s playing all these crazy games that I never knew existed – Dragonball, Saint Seiya, and what’s this? A McDonalds game?

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