Posts Tagged ‘360’

開發機簡介 – Xbox360篇

好友占占曾對我說, 希望我能在523講多點有關遊戲開發的大小事情. 「血淚史」就談不上了(可況事業在這個階段, 「血淚」要成為「史」還有一段時間呢 :P), 但的確在上班之後, 有很多東西是連在Art Institute讀遊戲開發都學不到的. 各大機種的開發專用機就是一個好例子. 一來它們訂價不便宜(PS3剛推出時一台dev kit要賣美金五位數字), 二來也不是說有錢就買得到(ebay上面二手的不算), 畢竟主機的公司也需要知道什麼人在開發該機器的軟件, 軟件內容是什麼等等.

先說我使用經驗最多的360吧, 我從做part time時已經主要在這個平台做測試的工作, 其間有些日子也會在不自願的情況下轉到PS3去.

Xbox360開發機有分兩種, programmer專用的dev kit還有比較普遍也比較便宜的test kit. 我的經驗主要在test kit方面, 所以對dev kit的特點也不能說得太清楚. 很多人在雜誌看到360的開發機圖片, 大部份應該都是dev kit. 原因是test kits很多時候外表是與retail版沒兩樣. 當然開機後進入了開發OS這點是最大不同, 但雜誌很少會公開這些畫面.

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Work and Play (Week of 1/11)

上一次的Work and Play是在上年九月寫的.. 所以說這個blog人流少得可憐我也沒有投訴的份兒.

由於搬屋的關係, 當有時間和精神開機的時候都不免要用幾分鐘思考一下自己最想玩哪隻遊戲 – 時間實在太寶貴了! 經統計後發現, 從十一月起開動過的遊戲一隻手可以數盡:

Silent Hill Origins (PSP)

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Call of Duty 4 cleared on veteran

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最近上LIVE, friends list裡面十個有八個都在Modern Warfare 2中.

換了以往的我, 一定會在推出之日不計成本買下, 開心地放在DVD架上, 一放就是半年.. 但最近我醒覺了, 要堅持自己不亂花錢之餘, 買回來的遊戲也要至少先破關一次才會考慮購買新的. 時常提醒自己要玩game, 不是儲game. 所以雖然本能是想立刻玩到MW2, 我拿出至少半年未動過的Modern Warfare並將之前半途而廢的veteran難度攻關完成. 自從360推出的第一日, 我選擇了買Call of Duty 2作為跟機遊戲, 兩個星期後normal難度給攻破了. 之後便進行了地獄式的veteran難度攻關了, 雖然完成後自虐的感覺揮之不去, 這個攻破veteran難度的傳統在COD3推出時也貫徹實行了. COD4: Modern Warfare剛推出, 我幾天內破了normal, 再攻veteran時到了大概一半可能是因為實在吃不消或者是被其他遊戲分心了(已經忘記), 一直就放下不管.

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Need For Speed: Shift

BenHur

Spent a good few weeks wrestling with this one, started off casual and eventually I found myself needing more than my one hour of lunch time to play on everyday. Not because it’s too much fun, sadly, but because I had to restart races so many times. At the end I gave up on “winning” the game and settled for reaching level 50. I don’t plan on winning the game anytime in the future. Here are some details:

  • Great to see the NFS series taking a shot at realism instead of going for more street racing/drifting/modding/running away from cops.
  • Great visuals and detailed car models, whenever I used a new car I always made sure to switch to the interior view to check out the details first (I normally stick to the behind-the-car view).
  • Good supply of race tracks and events.
  • The combination of collecting badges (when you perform certain certain actions), stars (obtained by performing race-specific requirements) and level-up system (from gaining racing experience) make the game richer than a typical race->win->money routine.
  • Rim upgrades are free!
  • Easy-to-learn car upgrade system as well as an in-depth tuning settings.
  • Mastering corners and comparing track time with your friends in a real-time manner in game makes the game more approachable.

Boo:

  1. Cars in races once Tier 4 is reached are barely drive-able, as the slightest touch with other cars or driving off track will result in infinite spinning unless you floor the brakes to a near complete stop. To a non-hardcore racing gamer like me this brought frustration since I had to keep pausing the game and select “Restart Race”.
  2. The so-called “supercars” are one-million helicopter blades except for the Lambo Gallardo.
  3. Upgrade system not making gamers feel flexible. More specifically, no upgrade decisions needed to be made (e.g. choosing between sacrificing higher acceleration or max speed). Keep pouring money on getting each and every single upgrade and all the attributes will be high, making it less of a big deal which car you pick to start with (within a same tier).
  4. Balancing: You simply can’t win in the final head-to-head battles with any other car than the one that is the highest rated (in most cases the most expensive) in the tier. What’s the point of upgrading and tuning, or even buying my Audi R8 if it would just get its ass kicked by the head-to-head battle unless I also use a Lamborghini Gallardo? Fortunately the regular races with multiple opponents are more fair because your enemy cars types are dependent on your model and the installed upgrades.

And finally:

? Do drift cars have their own tier simply because you can’t even drive a straight line with them?

? For the love of Christ, is it an industry requirement that racing games have to have lame soundtracks? It’s not the first time I had to mute a racing game after the fifth time playing it.

LexusConceptThis car can’t race for shite, but man is it gorgeous.

Work and play (Week of 8/31)

To be more organized is something I always wanted to do for my blog, not that it has a large amount of useful information right now, but still it’s always better to have an easier way to track down posts.

So I’m coining “Work and play” and basically it will conclude things that happened in my gaming world (which has been a microscopic one as of late) as well as my work. Hopefully once a week I can find the time to share these things to the 2 audience that are reading this blog :)
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Hori Fighting Stick Ex2 modded

Took me a while, but what fun!

Full tutorial can be found here (I think I spent more time typing this up than doing the actual mod)

I can only afford one (part two)

Actually, name this post “I can only afford to not buy one”.

In part one, I mentioned several big name titles that I couldn’t wait to try out, and somehow come up with only one to buy. Last time I was able to pick the winner (Saint’s Row 2), this time I’m afraid it is impossible. Let’s look at the list again:

* Fallout 3

* Dead Space

* Gears 2

* Red Alert 3

* Mirror’s Edge

* Resistance 2

* Little Big Planet

* Call of Duty 5

Now given that I didn’t actually get to try three of the above titles (Red Alert 3, Resistance 2 and COD5), I’m in enough trouble as it is.

First off, Fallout 3. The one that people call “Oblivion with guns in a wasteland”. I didn’t really enjoy western-style RPGs, did not go too far with Fable/Fable 2 and also Oblivion back then. Oblivion came close though, because I really enjoyed the open ended world and interaction with the NPCs, in one sitting of playing I was able to fight my way through a palace to a sewer battling rats, come out in the middle of a forest and started fighting wolves and finally back to civilization stealing someone’s plate from their house. The one thing I had trouble with was the pace of the game, even with a horse it still takes a chunk of time travelling around, and battles can last long since it’s mostly melee. Fallout 3 offers virtually the same open-ended world, character interactions but now with guns and grenades, now that I gotta see. Just as expected, the team at Bethesda really outdid themselves with this one. I mean, last time in Oblivion I came out of a sewer to see a big open forest after witnessing a king die and killing a bunch of mutant rats; this time in Fallout 3 I came out of a vault that I had lived my whole life so far into a post-apocolyptic nuclear wasteland and I just killed my best friend’s father which was the ruler of the vault! Now this is drama, and I bow down before the graphic galore done by the team, it is the best damn looking thing you can load up from your 360 hands down. And it is actually fun, too! I’m slowly getting the freeze-battle concept while drinking nuke-cola. This is a must-buy, no question, since it is in a nutshell a prime example of how a game should be designed and executed. I’ll even shell out the $30 extra to get the lunchbox collector’s edition.

Now Dead Space, I have been watching the trailer for this game almost everyday during August to October this year. Why was I such a follower for this original IP offered by EA you ask? Well I’m not. I was just sitting in the EA lobby waiting for my supervisor every morning and the only thing that is on on their TVs is something called the “EA channel”. I kid you not, ads of The Sims, the new FIFA, NBA Street, you name it.. and it plays over and over and over again.. Anyway

Before I understood what the deal is with the grafity-defying gameplay elements of this game, I was simply admiring the atmosphere that this game is able to produce. We’re talking about a game coming from a company that makes Harry Porter games and freaking SPORE, never attempting a survival-horror title before. I think the dev team deserves credit even if they just copied another game, but they did us one better by creating something that is unique and not cheesy (It’s not easy since both spaceship and zombies are cheesy as hell). Think Resident Evil 4 meet Silent Hill, but not saying it is the unicorn. The camera angle is not annoying and is better than doing a first-person view because you have things sneaking up from behind a lot in the game, level design is good and make the corridors of an abandoned spaceship not boring and totally confusing for you to find your way. More over, the “where should I go” button is a good/bad thing among the reviews, some say that it’s awesome others say it insults the player’s intelligence. I say why not have a button like that? If you feel like you’re up for a challenge just don’t click the damn thing! The monsters are creepy and you don’t want to walk past them right after they collapse because they’re not necessarily dead, and this is where the “strategical dismemberment” gameplay comes in: You aim anywhere but the head, I like it. Kinda messes me up when I go back to playing traditional FPS though. Weapon design is somehow refreshing, and the upgrade system is more fun than that in Bioshock (although it very strongly encourages you to play the game through at least twice if you wish to max out a weapon). Last but not least the thing about EA insisting in minimal HUD on screen is very pleasing to me, seeing my health not from a health bar and interaction with other characters on a projected screen in front of the main character (and you can walk around while doing that) not only adds to the immersion, but also shows clever efficient design. All in all, I would’ve gotten it for full price anyway, but I happened to work at this place called EA for a few months.

Gears of War 2, this one is a given. I liked the first one, the story’s okay but the game mechanics made me wanted more. Also spent a great deal of time battling online with my buddies in Hong Kong, a very replayable game. This one was in my “Buy-it-now” list so I got the limited edition the day it came out. Played the missions, loved it UNTIL about 3/4 into the campaign. Dom all of a sudden got hit with autism, he would offer to “team up with me and tear this thing down” when we got to the underground Locust grounds and then stay behind during each single fucking encounter with enemies. I would not have brought this up if he at least stays close enough to revive me when I’m down, but he’s that far. So throughout the battles I took down every one of the enemies, sorted out ammo and health and finally, went to the far back and guide Mr. Weebrain out with tender care and baby steps. Sometimes he gets stuck by obstacles, you know. After all that’s over I thought to myself “phew glad I’m back to the good old ball’n'chain” since I really wouldn’t say a word even if they copied the whole Gears 1 engine over and redid the levels and dialogues, I’d be happy! But no.. seems like as if the driving a tank within swarms of bats level wasn’t frustrating enough, this time you pilot a flying Locust monster Panzar Dragoon-style, and the controls are horrible along with harsh overpowering enemies chasing your ass. I forgot how many times I died on those missions, I however remember vividly that I literall had to switch games several times before I fly my controller into my lcd and ended up crying for mama. All in all, I was glad to finally see the end credits, but for an entire different reason now. And I attemped Horde mode, it’s good but not really made for one person to play. I hopped online for a few matches only to find out that the mode is not only plagued by unbalanced settings, but by all sorts of glitches such as this one. I wanted to take all this with a grain of salt and patiently wait for Epic to patch things up, however after the single-player experience this is just putting salt on a wound, I closed the limited edition metal case and on the shelf it went. And stay there!

Mirror’s Edge, strangely I had the same feeling playing it as when I was playing Dead Space. The taste of originality, the refreshing visuals and controls, the disbelief that I had to look over the game box again and again to make sure that EA made this game. Wow, who would’ve thought that running on rooftops would be this much fun and not at all dangerous? I understand that there’s an achievement for completing the game without firing a gun, but aside from bragging rights I actually wanted to run through this thing without having to even throw a fist (although that was proved impossible given the boss fights). Sure, there were occasionally demending situations that leave you with no choice but to trial and error by dying ten times. Yet I kept coming back for more.

Imagine a book titled “Create your own adventure!” topping the best-selling charts, you bought it home wondering what the big fuss was about. Once opened it you realized that it was actually a blank notebook with a little pen attached. That’s how I felt 10 minutes after I booted up Little Big Planet. So let me get this straight, you want me to get creative right? I have to create everything from the level design itself to a sticker? You the developers pat yourself on the back by giving me a damn sandbox and say “go create your own fun! oh and don’t forget to share it with your friends!” People expected to pay $60 for a game not a game-creator ok? And so much for flexibility if at the end of the day you still end up jumping platforms collecting shit. People only play the user-created levels because you give nothing to them out of the box! Lazy bastards, god help you if you think this title is gonna turn PS3′s gongshow situation around.

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At the time of writing I’ve yet to try out Resistance 2, Red Alert 3 and Call of Duty 5! I guess I’ll get back to those in another post.. since I should probably publish this one (the first draft was written on 13 Dec, 2008).

I can only afford one (Part one)

(First post from my ipod touch!)

For the past two weeks I have been fondling with a couple of the newly released titles and frankly there is just too damn many of them. My first instinct was too of course, buy them all home and test them out one by one. But the truth remains that I have been broke, and can only add one of these titles into my library. After several visits to Blockbusters and Rogers to hunt down as many of these new releases as i could, and several hours spent on each of them, I have made my decision. Let me walk you through the process briefly.

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與Rapture道別

有一段時間沒有碰的Bioshock, 三天前決心要把它完成. 結果在昨晚凌晨四點終於搞定.

對Big Daddies和Little Sisters的感覺

遊戲推出之前其實自己已經心中決定不會做壞人, 一個Little Sister都不殺寧願少賺一點Adam. 開始遊戲後想法漸漸改變: 殺第一個Big Daddy感覺等同殺一個splicer boss, 把壞人打死了!! 再殺了兩個Big Daddies後, 因為覺得自己沒有策略浪費彈藥的關係, 我在再碰到Big Daddy和Little Sister時慢慢跟著他們行動, 希望能觀察到Big Daddy的弱點.

這相依為命的一對, 雖然看起來只是Little Sister一箱情願不斷和Big Daddy聊天, 但只要你走近Little Sister三個身位範圍就會有一對強而有力的手將你推開. Little Sister害怕的躲到巨人的腳後, Big Daddy則以手示意再靠近則不會客氣. 雖然看起來是很明顯的挑撥, 但如果你慢慢退開的話, 他們兩個很快就會忘了你的存在, 繼續在Rapture遊蕩尋找Adam. 有一次在跟幾個splicers混戰當中不小心把Big Daddy和Little Sister都捲入戰火當中, 雖然我已經盡量把戰場移到另一地點, 可是當最後一發子彈射出了, 我的視點不再因受傷而朦朧的時候, 我發現自己在Little Sister依靠著燒焦了的Big Daddy屍體旁發出的哀哭聲中從地上慢慢撿拾補藥, 子彈. 這是我在玩遊戲時首次體會到的內疚.

Big Daddy的弱點, 就是Little Sister. 那個所謂的”Choice between freeing/ killing Little Sisters”那時候對我來說已經不成立了. 她因為你成了孤兒, 難道留她一命你就成了英雄?

不就是為了Adam, 有必要嗎? 我就不信只用右手我通不了關. 從此以後我再也沒有騷擾Big Daddies和Little Sisters, 除了替他們拍照之外. 結果我完成遊戲時, 用的plasmid還是遊戲開始不久時拿到的level 1 Electricity, 主要用作hacking. 還有就是可能一個人在Rapture裡有時真的感到寂寞, 不用跟splicers拼命的時候偶而看到他們出雙入對, 也為身處這個水底城市的緊張神經鬆弛一下. 最後看到Good Ending, 心裡是超級滿足的. 也得到額外的100個成就分!

Ken Levine了不起, 2K的製作小組也把一個普通的unreal engine改良得出神入化.

GTA IV主線任務完成!

終於在今夜的凌晨三點鐘出現, 玩最後兩個mission好像就用了大半晚.. 不斷的去買武器->飛的->槍戰

也過了全9個殺人任務, 得到Assassin’s Creed成就!

應該暫時離開自由城了, 我是不會去找那剩下的一百九十多隻白鴿的…

現在玩這個

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