Review: Saints Row (Xbox 360)

(This has to be the review with the most number of screenshots, I had fun simply taking these photos, the game is that fun.)

As one of Xbox 360′s early titles (2006), Volition’s Saints Row obviously had the advantage that Rockstar’s GTA IV was nowhere in sight (not even announced that year), but did Saints Row really need that advantage? If you ask me, I’d say it would do just fine even if GTA IV was released that same year.

The dev team that made Saints Row was apparently well aware of two things: 1) They couldn’t succeed by making a copycat of GTA (smart) and 2) Who says the GTA series is perfect as far as sandbox games go?

With confidence Volition gave us a healthy alternative to the dominating GTA titles. I played it when it came out, and found myself saying “Game quality-wise, this is at least on par with GTA: San Andreas (the latest in the series at the time). But personal enjoyment level-wise, this game is wayyy beyond GTA on my scale.”

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Review: Gears of War (Xbox 360)

The Unreal Engine has defined first person shooting (FPS from here on) genre standards for the longest time, thanks to games that were built on the engine such as Counter Strike, Half Life and Team Fortress. As games like Call of Duty and Medal of Honor came out in attempt to challenge the multiplayer FPS throne, Epic Games answers with their first title developed in the then brand new Unreal Engine 3. This game is Gears of War (Gears from here on), an original Xbox 360 exclusive title. The reception – not only did Gears raise the bar on the level of quality and details visually, but also introduced an entirely new gameplay concept that no copycats have been able to successfully duplicate.

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Review: Star Wars Rogue Leader II: Rogue Squadron (GC)

I remember very vividly the launch of the Nintendo Game Cube (GC from here on). It was my first console launch since me and my family moved to Canada from Hong Kong. Before coming here, I would read online or in Hong Kong game magazines about the hype, the elaborate marketing prior to a new console’s launch, and the midnight line-ups for the launch. And for someone growing up in Hong Kong, this was all new to me (Which is odd, because in Japan these things are common to, mostly likely because there is a budget for these things over there. In Hong Kong, there’s no such thing as a “midnight launch” for consoles, not to mention for games.. until recent years).

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Review: The Godfather (PC)

New York, 1945.

A young couple chat on the streets of Little Italy, a nearby store explodes and killing the couple. The man from the couple works for the Corleone family, and he promised his girl that he is going to take care of some troubled kid who is getting his ass beat in a back alley. That is pretty much the premise of The Godfather: The Game, sorry if I missed or remembered wrong on the details, I could not bring my full attention to the 2006 low res pre-rendered FMV sequence.

Anyway, not much of an opening I know. Especially got a game adapted from one of the most popular movies of all time. But this is a story about a guy who starts off as a no-name runner doing Fedex runs for the mob family, eventually climbs his way up to the Don of NYC. You cannot argue with this plot – If you’ve watched The Godfather II you’d know that’s how the Don became the Don.

For most people, the fact that this is a movie-based game already sets an alarm, and the fact that it is a GTA-style sandbox game quickly sets another alarm. But read on to find out why this game deserves your attention.

Keep in mind that this review is written based on a playthrough on the PC version of the game, The Godfather: The Game is also available on Xbox, Xbox 360, PS3 and PSP.

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Review: Nintendo 3DS + Pilotwings Resort

When the Nintendo 3DS was first announced at last year’s E3 (Nintendo seems to have a tendency to do their major announcements there, probably again this year), 3D movies were beginning to populate theaters thanks to the success of Avatar, and 3D TVs weren’t very heavily advertised, due to their steep prices. So it was understandable that gamers didn’t want to believe that Nintendo’s next portable console would be what seems like yet another upgrade on the existing DS – We already bought the original DS, DS Lite, DSi, DSiXL (and that is not counting all the special editions), do we really want to buy the same console for the fifth time, at the price of $249.99?

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Times like these, I feel glad I work at my company.

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Death of the PS3 slim HDD

Normally I like to write a few paragraphs for my posts, rarely do I just put up a bunch of photos with little or no text. I try to put up posts that take people more than 30 seconds to read through, but this one is an exception – it would be a waste of time if anybody has to spend more than a minute reading about this misfortune of mine. Also a worthy note that apparently for the PS3, upgrading firmware and downloading/installing a game demo in one sitting is considered over-complicated and your console might drop on you. I’m not buying a PS4 for my kid in the future. Can you imagine how many “Daddddd, it won’t work againnnnn” I would be getting everyday?

The point of the story is that my 1 year old PS3 Slim (250Gb), rarely used, perhaps a total of 30 hrs of usage since purchase. Upgraded to firmware 3.60 and then off to grab a few demos, screen froze, couldn’t power off properly. Tried every possible option to save data but no dice, conclusion – Complete system restoration. All data gone.

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FFXII PS2 memory card

I was going to get some PS2 action going over the weekend, but couldn’t find the two memory cards that I’ve been using (one of them the original black card, the other a Virtua Fighter 4 transparent card). Pretty frustrating, not that I got precious game saves on there or anything (I’m not even gonna pretend I remember what I have in those) but it’s messed up when I really wish to play a game but because there’s no memory card in the console, I can’t really start playing. This is the one thing I like the most about cartridges where the game saves get stored in the game itself.. nowadays I gotta have a memory card, a gamer profile, internet connection, 6 kinds of blood/urine and stool samples before I can just crack open a game and enjoy for 10 minutes. Ridiculous.

So in the midst of flipping my video game accessories drawer upside down, I found this little guy sitting in a cool leather jacket. I must’ve gotten it with the Japanese release of FFXII, I honestly don’t remember having that. But oh well, welcome to the family, gonna be using you from now on.

Review: Kabuki Warriors (Xbox)

From time to time in video game history, there were ideas that sounded great on paper, and the final products were just as fantastic as advertised. There were ideas that sounded really promising on paper, but came out being a turd.

(Great concept, even better execution)

(The guy who came up with the concept deserves an execution)

And then, there were the games that made people slowly turn their heads while massaging their temples ever since the day they were announced. No one ever understood who came up with these ideas, more importantly, who bank-rolled these projects. The end products, if they actually do get produced and put on shelves, did not change anybody’s mind – Kabuki Warriors is one of these games.

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Review: Mafia (Xbox)

 

Back in the day when the original Xbox was trying to knock PS2 off its throne of being the most popular console (and eventually failed), an internal competition within several titles of the then-new sandbox genre was heating up as well. Grand Theft Auto III by Rockstar Games was the champion and Mafia from Illusion Softworks(Now 2K Czech) was one of the challengers. Others include True Crime: Streets of LA and Simpsons: Hit and Run.

It has been a while since I finished Mafia, but I do remember it being quite an entertaining game. Strangely my instincts for picking games have always been steering me away from a lot of the mainstream titles, as a result I have never finished some of the classics such as GTA III, Kill Zone 2, God of War and much more. Mafia might have caused less damage to the undefeated GTA III than it desired, but I can say with confidence that if it wasn’t for Mafia, we wouldn’t be seeing other mob-themed sandbox genre games such as The Godfather and Scarface. I cannot comment on whether this was good news or not, unfortunately.

Mafia was original, it puts players in the time where the mob power was the largest in the city so it was a big deal, and the game definitely offered me something that GTA III didn’t (I didn’t finish the game, but I did get far enough to know this much).

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